HOW MANY LANs can GIT support?

Gamer's Internet Tunnel, formerly Gamer's IPX Tunnel

HOW MANY LANs can GIT support?

Postby aprilthree » Thu Aug 10, 2006 10:35 am

have some problems. the port setting for GIT is from 213-219.

we are planning to connect 5 or more LANs. tnx :D
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Postby Ark » Thu Aug 10, 2006 10:55 am

Use the generic TCP/UDP wizard, it will make it much easier to connect. You will use ports 213 through 222 to connect 5 LANs together. But really, you can type any port number you want, 213 is just the default.
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Postby aprilthree » Thu Aug 10, 2006 11:37 am

Thanks!!! Never really noticed it. Thank you very much admin Ark!!! I'll try it later.
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Postby pra3t0r1an » Thu Aug 17, 2006 5:52 am

Does every LAN need its own port then ?
How do you do this ? connect 4 lans to 1 (host) ?
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Multiple tunnels

Postby pra3t0r1an » Fri Aug 25, 2006 3:38 pm

Is this possible ?:

1 ======== 2 ========= 3

Can 1 connect to 3 ?
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Postby Ark » Fri Aug 25, 2006 10:06 pm

You're question doesn't really make sense, because all GIT does is forward traffic. Lan or Computer #1's traffic will not be forwarded via #2 on to #3, though, so maybe you are looking for a 'no' here.

If #2 is running a server of some sort where 1 and 3 run clients which connect to something running on #2, that might be fine though.

If you are trying to run some peer to peer type application over the combined network, you would be creating a problem which would be solved by creating a connection from 1 to 3.

The Generic TCP/UDP wizard will make it easy to create a setup with 1---2, 2---3, and 1---3 connections so all networks become one virtual network.
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Postby pra3t0r1an » Sat Aug 26, 2006 5:54 pm

Thx Ark for your quick repsond,

The problem we are experiencing is that wihtin FlatOut2 everybody needs to contact everybody in the server to be able to join the game. We are looking for ways to not have to build a full mesh of tunnels to be able to play the game with 4-6 players will get you a lot of tunnels (9 or more)

But i guess there is no other way to this except for leaving the game playing port maybe out of the tunnel and only let broadcasts go through the tunnel. We havent try this yet. I guess we have to use the Alter Source IP option then ? and check 'Don't send unicast' and 'Don't send routable' ?

Kind regards,

René
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