help for battle for middle-eart

Gamer's Internet Tunnel, formerly Gamer's IPX Tunnel

Postby had0ken » Tue Dec 14, 2004 8:44 pm

did people figure out the nfs u2 problem?
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Postby thudo » Wed Dec 15, 2004 8:08 am

Just a FYI - the post on Nforce was from myself to help those get War40k: Dawn Of War to work passed 3+ players when more than one Router was involved (other than the host being behind a Router). Funny though, the moderator on that site was able to get it working based on my 10point steps yet I could not replicate even my own instructions for BfmE like he could. :?

Like most, we have had no success getting BfmE to work with BattleLan even though my colleagues (direct connected to net) can see one another in the lobby but not join a game. We have not tried GiT yet but could probably give it a shot! I'm behind a Router and could not even see them in the lobby whatsoever. I mean, it should work but doesn't. Opened the ports the game wanted but just like Generals/ZH its the same deal: shotty netcode as per EA usual! :evil:
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Postby Clueless » Wed Dec 15, 2004 4:27 pm

hehe, me and a fried got it working and battled out a hard fight, started to lag a little at end of game when there was troops at limit, but it was ok :)
The Problem with our Solution is it involved 2 different vpn tunnels and git at the same time, so i think Ark will kill me when i post a Tutorial for this as a final Solution here :wink:
It is late now, i hope he is able to test it further towards git only with me tomorrow, atm i really dont know which of the 3 connections was the one that brought us together ingame :lol:
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Postby Ark » Wed Dec 15, 2004 5:23 pm

I'm sure you can get any game working with GIT only, its just a matter of trying instead of playing the game, until you get it figured out. I did that for a while with a couple of my friends and AoM until I figured out the details required to get it to work.
Instead of doing a tutorial, you can do a wizard script for 0.99 BETA 3 - or at least just save a profile from the wizard.
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Postby Pred8or » Wed Dec 15, 2004 5:30 pm

I have also got this game working using both GIT and WinXP vpn at the same time... that seems to bee the only thing that works witch would be fine... THOUGH! WinXP VPN supports only 1 client at the same time! any work around this?= any simple other vpn software to use? witch can handle multiple clients connected at the same time ?

ANd dont get mad now ark ... but I think Ive tried every possible setting in git now.. we can find eachother in the lobby join games etc but when starting the other players laggs out somehow looses connection.. but when using git+xpvpn then works without any slowdowns or any problems at all... strange but true
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Postby Ark » Wed Dec 15, 2004 5:44 pm

Perhaps VPN sets up your networks to be the same subnet and you are not normally set up like this? Have you tried ensuring each LAN is on the same subnet with no IP conflicts, all using NAT?
For example, if you have 6 people on 3 LANs that are normally set up like:

Person 1, alone with real IP 24.11.11.11
Person 2&3, using NAT of 192.168.0.1 and 192.168.0.2 with router 192.168.0.254 behind real IP 24.22.22.22
Person 4-6, using NAT of 192.168.1.1, 192.168.1.2, and 192.168.1.3 with router 192.168.1.254 behind real IP 24.33.33.33

This configuration may have to be changed such that Person 2&3 set their router to 192.168.1.253 and use IPs 192.168.1.4 and 192.168.1.5, and Person 1 has to enable NAT somehow and give himself IP 192.168.1.6 and a router IP of 192.168.1.252 if needed.
This way, all 6 people are on the same network 192.168.1.x with the same subnet 255.255.255.0, and no LAN IPs conflict between any of the LANs, not even the routers or computers not even playing.
Some games, notably AoM in my experience, absolutely require you to make these changes on your LAN in order to work. Nothing GIT can do will make it work otherwise, but once your LAN is set up like that, GIT can easily be configured to allow AoM to work.
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Postby had0ken » Thu Dec 16, 2004 12:47 am

can u guys explain the configuration or steps in using a vpn with git software? for the ones who got it working. thanks
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Postby Pred8or » Thu Dec 16, 2004 2:37 am

OK... but how can I use NAT I dont have any router !?
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Postby Ark » Thu Dec 16, 2004 8:14 am

You may be able to set up a virtual network adapter that uses the LAN addresses, similar to the threads about people who do not even have a NIC because of their USB modem or something.
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Postby Pred8or » Thu Dec 16, 2004 8:44 am

I dont have any router so I have installed openvpn and with that comes a virtual lan connection adapter .. but can someone explain in detail how to prop set up NAT ... subnet and such stuff

Im the server
and the 2 clients have routers
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Postby Ark » Thu Dec 16, 2004 9:43 am

Windows itself comes with a virtual LAN adapter, openvpn probably just installs it automatically. You can do the same thing without any VPN. There are threads explaining how to add a virtual adapter already.
I think the setup for the network has been explained several times already.
You pick a private network address range such from 192.168.x.x, 172.16-31.x.x, or 10.x.x.x and use the same range on all LANs, regardless of client or server, and make sure you have no IP conflicts.
One LAN can use 192.168.0.1-10, the next can use 192.168.0.11-20, etc. You decide, just make sure nothing conflicts, not even your router's internal IPs.
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Postby Pred8or » Thu Dec 16, 2004 3:06 pm

cant find any threads about virtual lan adapters... can somone explain how to add and how to get it to work?
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Postby Ark » Thu Dec 16, 2004 3:51 pm

I don't suppose you used the Search feature up in the top menu of every page?

viewtopic.php?t=168&highlight=virtual+lan
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Postby Costinha » Thu Dec 16, 2004 8:18 pm

Pred8or wrote:I have also got this game working using both GIT and WinXP vpn at the same time... that seems to bee the only thing that works witch would be fine... THOUGH! WinXP VPN supports only 1 client at the same time! any work around this?= any simple other vpn software to use? witch can handle multiple clients connected at the same time ?


I Think Wingate VPN can make.

Try it.
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Postby had0ken » Thu Dec 16, 2004 8:36 pm

can u explain on how to use wingate vpn? thanks.
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