help for battle for middle-eart

Gamer's Internet Tunnel, formerly Gamer's IPX Tunnel

Postby Pred8or » Mon Dec 13, 2004 1:09 am

dosygnet wrote:
Are u sure u can have more then 1 user connected at the same time using WINXP PRO built in VPN?


yea... simply look in the setting it's possible.

and i dont understand, did you got to play the game or not ?
at first it looked like you played but from your recent post look like you didn't


Yea Ive got it working.. but winXP vpn is to slow anyways.. need nice GIT config
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Postby dosygnet » Mon Dec 13, 2004 9:36 am

I tryed with VPN AND GIT as UDP fastest too and it didn'T work. None of us use firewall or router we have pure connection...
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finally the solotion!

Postby Pred8or » Mon Dec 13, 2004 12:05 pm

Ive just searched Nforce forum and they have foudn a easy way to play it... belive it or not ... hehe. Here is what u got to do to get it working probably will work for git also


Anyway try this
Used Router(s): Linksys 4 or 8 Port - should also work with D-Link/Netgear or most modern day Routers/NATs!

a) Go to http://www.whatismyip.com/ to get your WAN IP address (you can also get this in your Router).
b) Log into your Router and get the Router's Gateway and DNS entries.
c) In your Windows 2000/XP, Go to your Network Connections Area then Local Area Connection, then TCP/IP..
d) Click SPECIFY and add IP of, say, 192.168.1.20 (for example)
e) Subnet should be 255.255.255.0
f) Gateway should be 192.168.1.1 (or whatever the IP is to log into your Router/NAT or what your wrote from b)
g) DNS should be the two entries you wrote down from b) OR just leave the second DNS entry blank
h) Now click advanced and under IP click ADD then add the IP you wrote down from a). Subnet is not important. Click OK
i) Go back into your Router and under the DMZ specify the IP you used in d)
j) Done!

Now, essentially, what you did was fool the game into using the LOWER IP address (you real WAN IP) instead of the higher one (192.168.xxx.xxx LAN IP) which is where some games screw up when NATs are involved. Stupid? Yes. Developer laziness and failure to acknowledge that most people these days WILL use NATs especially due to increased hackers on the Net? MOST DEFINITELY!

It is KEY that your WAN IP (mine starts with 70.xxx.xxx.xxx) is lower than your Router's LAN IP (usually 192.xxx.xxx.xxx) for this to work. If yer running DSL you may have a higher WAN IP. In this case, you'll need to force your WAN IP lower down passed the LAN IP. I've heard it can be done but since I don't own DSL I cannot experiment.

Note: Ensure no OS firewalls are running when running this! When updating to WinXP SP2 a firewall is automatically set to run so ensure its OFF!

The key thing is the ability to log into your Router and not only get the info from b) but to set the IP you specify to the DMZ.

*NOTE*
Make sure after playing yer game you disable DMZ in your Router! You don't want to be in the DMZ thus allowing possible net attacks to befall you! A friendly reminder!
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Postby Ark » Mon Dec 13, 2004 12:10 pm

This previous post is full of many strange statements that make no sense.
DSL does not imply anything about what your IP numbers are, and it absolutely will never matter if your real IP is higher or lower then your LAN IP. Some people use 10.x.x.x instead of 192.168.x.x and there is not a thing different about using those numbers.

Yes, putting your computer in the DMZ will help basically un-NAT 1 computer, but you can't put two in the DMZ if you only have 1 public IP.
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Postby dosygnet » Mon Dec 13, 2004 12:15 pm

Easy way ? i don'T see anything easy in that .. I don'T have a router or anything all thoses step are pretty useless.

Or i'm missing something :oops: :cry:
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Postby Ark » Mon Dec 13, 2004 12:39 pm

You're not missing anything, that was a pretty useless post. Everything you could possibly need to configure should be in GIT or your existing equipment, if any.
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Postby Pred8or » Mon Dec 13, 2004 1:33 pm

dosygnet wrote:Easy way ? i don'T see anything easy in that .. I don'T have a router or anything all thoses step are pretty useless.

Or i'm missing something :oops: :cry:


If u dont have a router why worry? then u dont need to do anything special...
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Postby dosygnet » Mon Dec 13, 2004 1:35 pm

Ark, do you think There is something i shoiuld mess with in the advanced setting ? we'Re both with pure connection , no firewall on , now SP2 firewall too , we even closed our AV program. and it stile don't work and we'Re putting the ip of the other , port 213 ,, UDP, click Add, choose all sockets (should we?) putting the ports of the game 80868-28088 and then click ok we can'T see each other at all .. even in the conection status we can see each other.
With battlelan we can see each other but get timed out.
We tryed both together and no luck. :/

any idea ?
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Postby Ark » Mon Dec 13, 2004 1:44 pm

You should definately understand what you are setting and why you need which options. The defaults will by no means work for everything. Many common configuration changes are in the advanced config window as well.
If the game does not use IPX, you do not need to forward any IPX sockets.
I do not know how this game works and cannot help you with the details, so I do not know if that port range is correct or if you should be forwarding unicast traffic or not. You will need to understand how the game operates before making those decisions.
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Postby Clueless » Mon Dec 13, 2004 3:36 pm

Hi all, i am really driving nuts on this, and since this Thread is the most active, i start crying here ^^

here is a Screenshot from my Config:
Image

and here is one from my AdvancedConfig:
Image

The whole Config from my buddy is looking all the same with the exception he adds my ip using tcp - connect in config.

I can see the Connection as UP in ConnectionInfo and i see that packets get send and i receive packets.

I can see Traffic at the Gameports in the Logfiles.

If i understand it right, with this Config i will forward / receive everything thats possible, ok it could cause lag, but with this everything should work but the Problem is still there.

In bfme i can see my buddy for a short period of time in the lan lobby, but then he suddenly fades away till he rejoins the lan lobby, he don't see me nor my games at all.

In NFS:U2 he can see the Lobby but then get the Timeout of Death when he tries to connect to the Lobby.

Also i've tried OpenVPN which worked pretty well, we could ping each other and have ssen us in Network Neighborhood (wasnt able with git connection) but the Games seems tu care a fu*king sh*t about this Connection, we dont see us at all in Games.

Another try gone for BattleLAN, but wtf is this doing? We entered both the ip of the other and started it, but nothing happend, seems to me it is secified to starcraft or something and have some fixed ports to forward or something found no help for this, just a dl link on some russian website ^^

In case anyone here get it working or can tell us what's wrong please tell us how u got it or even better make an Screenshot from it and upload it HERE, it is a free picture host.

I really hope anyone come up with a solution :lol:

btw Sidenote to Ark
no offense m8, it seems to be a really cool proggie, but all postings i've read are going "You should definately understand what you are setting and why you need which options".
Sorry mate, but thats not really helpfull since i assume the reason ppl come here for the main reason is that they dont know what all this means, and some ppl know what networks are and how they work but they dont feel home in your prog or want to know more about a special setting (mostly NAT), to be honest, the readme isn't very helpfull too.
Dont misunderstand me, like i said the prog seems to be good, but without an userbase that can use it it is kinda, uhm, useless :wink:

Thats enough writing for now ^^
btw i know my english suxx, greetz from germany
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Postby Ark » Mon Dec 13, 2004 4:25 pm

Yes your configuration is set up to forward near everything possible. But you are using TCP connect/TCP listen server, and not UDP. If you can use UDP it may work better. Also, please try GIT 0.99 BETA 3, it has better support for TCP streams.

You really do need to understand networking and the games to some extent to use GIT. This is why GIT is free. If I could guarentee GIT works with a particular game regardless of your LAN settings, and I could help everybody with every game, GIT probably wouldn't be free anymore.
All of the documentation tells you more then enough about what GIT does and how it works from a technical standpoint. Every network is setup differently, and every game requires different settings, so there is no way to tell people what exactly they should be doing.

I assume with your setup there, you are forwarding port 213 to GIT if you have a firewall or NAT in place. Take a look at the threads about AoM, because I have that game and know how it works. The nature of its networking requirements is that if any one person is using NAT, you will *all* have to use NAT, on the same subnet, with no IP conflicts. No amount of configuring GIT will work if one person has a public IP and the other is behind NAT. That is a limitation of the game AoM. If both LANs have all public IPs and no NAT, then you don't even need GIT, you can just use the game's direct IP connect feature. With one public IP and one NAT'd IP though, the it becomes impossible to work correctly, so you have to set up NAT on the LAN with the public IP and have GIT forward all unicast and broadcast traffic, and suddently AoM works.
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Postby dosygnet » Mon Dec 13, 2004 5:29 pm

For Battle for middle earth ,
I do know that the ports are corrects. and that the game use UDP conection taht what EA is telling in their support stuffs.
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Postby Clueless » Tue Dec 14, 2004 3:00 am

Thanks for the reply Ark,

i can see your point to be not able to help everybody with every game, cause you don't know all their system settings nor the requirements of the game, but here are people that would help the others out, the problem is they are running in trouble themself and need your help. Take a look at the hits on this and the thread about nfs:u2, there are much ppl that would like to use your tool, but aren't able to. I bet that it will give your software a big boost this is sorted out and a well understandable tutorial about this got written :)

The Problem is that most of the Games discussed here don't have any Option to enter an IP, it is all about broadcast to find each other.

This is probably the reason why it didnt work with vpn(i bet u already hate it to read this three letters in here ^^)

I'll continue my tries when i get back home, this time with vpn and an updated git running at the same time (i know it doubles the traffic, but we are on decent lines, its just a try) if that works we try to break it down to git only.

In case we get it working i'll write a tutorial.

I still have some questions regarding git :wink:

There are already a bunch of my buddies involved to help testing and get this sorted out, but their configs are all different.

can you tell me if the following settings are theoretical correct for their settings:

No NAT or something on my side, i have two network cards, one connected to my adsl modem and one for my lan.
My lan ip is 192.168.0.1
GIT is configured to look at frames on the device i am using for my lan, is this correct at my side?

Client Config 1)
a little tricky, i am not sure if it will work at all.
He has one ethernet card, but it has no connection since he has no lan, it is only used when we meet together to build a real lan. He is connected through an USB Modem, we have messed a bit with the option "Look at frames on which device?" till we had incoming and outgoing traffic, but no luck in games.
Maybe we need vpn to get some kind of lan connection and have to use git to forward broadcast. In this case, do we need to configure git to use the device vpn created? (OpenVPN creates an additional lan device)

Client Config 2)
He is connected to the Internet through a router, he opened the gameports and port 213 for git, he has a lan also, we configured the lan the way we could use it if we where connected via an cable. The Conection in GIT looked good, we had incoming and outgoing traffic but wasn't able to ping each other (i assume this should have worked, maybe the router blocked the port for ping?) but also no luck in Games.

Client Config 3)
Nearly same Config as me, lan setted up that it should work in direct connection, established git connection, no ping, no luck in games.

what could be wrong here?
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Postby had0ken » Tue Dec 14, 2004 2:16 pm

so there is no solution for this game yet?
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Postby dosygnet » Tue Dec 14, 2004 6:08 pm

look like it turned into a NFS:U2 post >_<
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