GIT - client ips

Gamer's Internet Tunnel, formerly Gamer's IPX Tunnel

GIT - client ips

Postby RedSuit » Tue Apr 17, 2007 9:26 am

Is it possible to run this without adding a client ip?
thx
Last edited by RedSuit on Tue Apr 17, 2007 10:08 am, edited 2 times in total.
RedSuit
 
Posts: 3
Joined: Tue Apr 17, 2007 8:33 am

Postby Ark » Tue Apr 17, 2007 9:44 am

GIT works in a peered basis, not a client-server basis, but you can set one machine to be a listen server with TCP and TCP connect to that from a client. You will still need to know the IP of the server for the client to connect to of course.
Ark
Site Admin
 
Posts: 2108
Joined: Sat Sep 13, 2003 4:21 pm

Postby RedSuit » Tue Apr 17, 2007 10:08 am

Could you describe this step-by-step, im not some network guru.

Thank you!

EDIT:
New in GIT v0.96 - for games that only require a connection to a single server,
it is much easier to have the computer that will be running the game server
pick "Be TCP listen server and accept all connections on the same port from any
host instead."

I think this is it :)
RedSuit
 
Posts: 3
Joined: Tue Apr 17, 2007 8:33 am

Postby RedSuit » Wed Apr 18, 2007 1:42 am

But I'm still confused.What has client to do and what has to do server?
RedSuit
 
Posts: 3
Joined: Tue Apr 17, 2007 8:33 am


Return to GIT

Who is online

Users browsing this forum: No registered users and 30 guests

cron