by CyberVenom » Wed Feb 18, 2004 4:46 pm
Try running GIT on the host in TCP server (listen) mode, with the "Accept all connections" box checked.
Then have each remote player run GIT and TCP connect to the GIT server. (if two players are on the same remote network, I think only one needs to use GIT)
That should make the broadcast packets visible to all involved networks...
...I think.
Is that right, Ark?
-CyberVenom