by Ark » Tue Dec 06, 2005 10:01 am
Yes, there is a limit of 16 for no particular reason. Basically, if a game *only* uses, say, 64K of bandwidth per person, having 16 connections means you need an *upload* banwidth of 1.0M then. Chaining together 16 different networks is really going to require more bandwidth then any user typically has, so the limitation is basically to prevent users from DOSing themselves.