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GIT versus <other>

PostPosted: Fri Sep 30, 2005 1:18 am
by Archie
I would like to hear some opinions on the differences between GIT and <other>.

GIT is very thorough, lots of options etc. completely configurable. <other> on the other side is very easy, low profile.

Which is better/more secure/faster?

User deleted for abusive trolling.

PostPosted: Fri Sep 30, 2005 1:35 am
by Ark
Sorry, but there has been a rash of trolls (probably people who develop for <other> from what I would guess) so our policy is to not allow any links or discussions to that program.
In all likelyhood, GIT is much more lower profile, and uses the absolute least amount of system resources. GIT is *not* secure in the sense that it does not use any SSL or encryption, etc, since it simply tunnels packets over normal internet packets. The only security in GIT is that you only accept and forward certain specific port numbers, which is generally enough that its no different then playing that same game online. Encryption for this type of program is really a complete waste of time. Encryption will introduce the hugest slowdowns and add the most to the resource usage of the program, with no real benefit. Most game traffic is designed to be sent over the internet in the same fashion as it is sent over your LAN (assuming the game supports normal internet play, but that doesn't matter here).
GIT definately wins with better/faster/more configurable but at the same time, GIT is not the easiest program to configure. Security shouldn't even be a question since it simply doesn't matter for this type of program.