heres what happens. i run GIT .99 b4 and the included wincap on my windows xp pro PC to connect to another network with the same setup. it connects. the game works flawlessly... for about 5 minutes.
THEN, my whole LAN goes down. can't ping the router, can't ping each other on the LAN, and of course activity with the other LAN over GIT stops. then i disable the tunnel and have to wait about 2 or 3 minutes. then our LAN is functional again, internet works. router has kept the same internet IP.
i then run the tunnel on another computer on my LAN. and it works perfectly for hours, every computer including mine communicates lagless over the tunnel. im wondering, Ark, or anyone else, if you have any ideas on what this could be? ive narrowed down to my PC, but the problem is so bizarre to me that i don't know where to start to troubleshoot.
the options for both tunnels are:
Ethernet II, UDP, ICMP, ARP, match source port.
only 2 ports forwarded in GIT. 1 for the LAN broadcast port for the game, 1 for the actual game server port.
my windows xp machine has file and print server, TCP/IP, and microsoft client only in network card protocols/services.
router is IPCop linux router.