games send more packets where thinks they re in a lan ?

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games send more packets where thinks they re in a lan ?

Postby rhialto » Tue Oct 19, 2004 10:48 am

hello

Do you know if games are configured to send more information where they "think" they are in local (lan). (more acurate position, ect)
somebody notice that ?
i played cossacks few years ago and was ok in lan by not by internet(but maybe it was game bad design)
tks

rhialto
rhialto
 
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Joined: Tue Oct 19, 2004 10:40 am

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