i have this "situation" where i cannot find a good theory to explain a few things.
first i will try to explain the entire situation
I am trying, to get c&c95 to work
the probem is, is that with windows xp, the game doesn't have network support
i have now used microsoft virtual pc.
http://www.microsoft.com/windows/virtualpc/default.mspx
i have made an virtual machine with windows 98, and C&C95
i also installed ipx/spx
i have installed another virtual machine, on an other computer, with this exact procedure
when i look in the network environment, the 2 virtual machines can see eachother
however, the ipx/spx implementation in virtual pc sucks
when i join the host game on the other virtual pc, virtual pc just crashes.
there isn't any problem with tcp/ip connection (wich c&c95 doesn't support)
i was now thinking the following
maybe i could tunnel these ipx/spx packages over tcp/ip, since that didn't let crash the virtual pc
if i use GIT on a LAN, would it work?
isn't it so that C&C95 would receive 2 of the same ipx/spx datastreams since it is on the same network ?
or does it "capture" this ipx/spx traffic, and will block it from distributing it over the network