by Carlos_Ed » Sat Oct 23, 2004 6:49 pm
Oh, my god... my last post September... man I gotta stop "spamming" like this. LOL :lol:
Actually right now what we need is people to start fiddling around with the Wizard Scripting. I have done some myself but the solutions I come up with ARE FAR to tuned for my case... at least what I felt is the script's are a bit "far" from the real thing we need. And there are certain "anoyances" that cripled a lot of my ideas. Well for starters, a don't think it's possible to indicate specific ports to forward. Or at the very least it isn't working. The game called "Ground Control 2" is a case where several specific, and very particular adressed ports. Ex: port 80, ......, 8800,...... 62000... or something... so I coldn't even make it work, so script for it is WAY OFF (yet!). AND i can't make a script that serves both clients and hosts... and... etc, etc, etc... the way it works now. It just takes too much time to write & debug just for a few shots at my friends. The scripting language is a bit confusing and the instructions don't seem to flow like a normal program. For example I get some variables that don't get values if I don't make a "step" for the user to click "next". I want to make scripts that people just open them and are ready to play. I want to make scripts that a very inexperienced user can use to play. And if even then they get stuck, they must be able to clearly explain themselves for those that want to help be able to help as fast as possible. With straight answers and NO tech blabbering. Bottom line IS: Right now... I can't. The program is strarting to get even more and more demanding and time consuming to make a good configuration. For each particular game out of "warcraft" and "starcraft" alikes. And configuring isn't getting easier. The dificulty just got transfered and amplified to the wizard scripting. I really can't imagine myself fiddling around on a network with NAT tree with firewall and routers... and... etc. And after that make a script that just about covers every case.
My opinion is that THIS PROJECT is not getting enough time. Damn copyright licenses..... they can protect a lot as they can cripple stuff! :(
I know that this project doesn't go "open sourced" because it has some code that's copyrighted or something...
Now for the loopback....
Add a new Network Device, don't let windows search for it. Choose the options that lead you to a list of hardware devices for installation. Similar to the one like windows 9x had. And then search for the Loopback device. It should be on the "Microsoft" section. After that, setting it up is like any normal nic. Exactly like any normal NIC.
Note if you need some more detailed explanation feel free to ask! Since you say you want to beta test... I assume you are familiar to configure stuff, and you just want to know if there are any "trick" to this loopback device. NO. NO tricks. It's straight device install and config. Nothing more.
PS: Warcraft 3 and WC3: The Frozen Throne work the same. Same game. And it is EASY. UDP port 6112. That's it. What people should try is games like Ground Control 2. Lots of ports, lots of packts... NOW THAT'S A GOOD BETA TEST! But hey, how can we move on to that when warcraft 3 is still dificult to about 80% of us GiT users... :roll: