GIT v0.98 Released!

Gamer's Internet Tunnel, formerly Gamer's IPX Tunnel

GIT v0.98 Released!

Postby Ark » Sun Sep 12, 2004 12:26 am

v0.98 - With several new options described here:
Don't Send Unicast - This replaces the old option named "Only if broadcast" but is only enforced on the sending side of the tunnel. Previously the option could reject packets on the receiving end of the GIT tunnel as well, but this is no longer the case.
Don't Send Broadcast - This option compliments the previous option, and when combined with the previous option replaces the old option named "Receive only". This option is useful on a switched network with 2 or more copies of GIT running where GIT is forwarding unicast packets. Check this option on all but 1 copy of GIT in order to prevent duplicate forwarding of broadcast packets from the same network.
Don't Send Routable - This option prevents any packets that should be routable over the internet from being tunneled. The only non-routable addresses that will still be tunneled are 192.168.x.x, 172.16-31.x.x, 10.x.x.x, and 169.254.x.x
Also Match Source Port - This option allows the TCP/UDP port lists to forward packets if the source port matches a port in the list. Previously only the destination ports were matched, as is still the case for IPX sockets. This option should be checked on both sides of the tunnel if used.
Forward ARP - This allows GIT to tunnel ARP requests and replies, in case some program requires it.
Use Old Reforward Prevention Method for IPX/IPv4 Frames - Checking this option will resort to the method used up to GIT v0.97, which is to alter packets with a flag in order to not reforward them. Not checking this option will keep track of the source MAC addresses of all packets received from the tunnel and sent to the local network. Each MAC address is remembered for 30 seconds in order to prevent re-forwarding the same packet back that GIT had just created. Up to 256 MAC addresses can be remembered at once, otherwise packets may start getting duplicated once the table fills up. This should be unlikely though since it requires more than 256 unique computers to all have their packets tunneled at once in less then 30 seconds. ARP packets always use the MAC address method regardless of this setting.

http://www.morpheussoftware.net/git/Git-098.exe
Ark
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