by Ark » Thu Apr 22, 2004 10:51 am
Those settings will basically tunnel everything. That will in effect create a VPN, only without the P, just a virtual network.
Forwarding ARP can be heavy on a connection that has limited bandwidth, since ARP packets can flood the network quite often as a router tries to find out what computers exist. Forwarding IPX when a game only requires IPv4 is also a waste, as is the other way around. No game is going to use both kinds of traffic. Forwarding all sockets or all ports will likely end up forwarding NetBIOS traffic as well, which windows can generate a lot of.
If you want your game to play more smoothly, especially if you are on a slow connection like dialup or cable, you definately want to narrow down the ports used so you dont waste your bandwidth. I say cable is slow because almost all of them give you 128Kbps upload, which is junk compared to DSL where you typically can get 256, 384, or much more upload bandwidth. Obviously in the case of GIT, both sides upload bandwidth is going to be the limiting factor in how much traffic you can tunnel.
Very good point about your network card though, GIT just defaults to the first item in the list, which is probably the first driver you or whoever installed windows installed. All network cards as well as other network devices like virtual devices, firewire, and some tv tuner cards will all have items listed there, so unless you go select your network card, no other setting is going to ever make GIT work.
If you notice your GIT says its connected in the status window, but never receives any traffic, the other person likely did not select their network card.