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ark: true or false. UDP/TCP games will not work w/ dialup?

PostPosted: Mon Apr 05, 2004 7:06 pm
by poseyjmac
got ipx to work from my broadband connection and someones dialup. but haven't been successful with TCP/UDP games. now is it true since the dialup connection needs tcpip to connect and get an IP address for the net, that the TCPIP in the ethernet adapter is then ignored for use in GIT?

PostPosted: Mon Apr 05, 2004 7:12 pm
by Ark
Depending on your OS and/or version of winpcap, PPP adapters sometimes do work, and sometimes do not work. You can always try capturing packets from the PPP interface and see if it works or not.
Even then, if you have an ethernet card and both ethernet and PPP are using tcp/ip, you can still tunnel by capturing over the ethernet card, you just need to assign some address to the ethernet card's instance of tcp/ip like 10.1.1.1 and make sure the game uses that address to bind/send packets from. You can try playing with the "metric" value to give priority to ppp vs ethernet or the other way around, and also adding static routes from the command line. It should not be that hard to somehow ensure a game is sending its tcp/ip packets over the ethernet device instead of the ppp device.