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Memory Problem

PostPosted: Fri Sep 17, 2010 6:57 am
by jcopelan
I am using a trial version and want to create a morph of 21 photos. Each photo is approximately 2.2mb in size. After selecting all 21 photos the program adds 15-16 of them and then I receive an error message stating that it can't load the next photo because it is "out of memory". Is this a program restriction since it's a trial version, is it a program restriction regardless of trial version, or is this a computer issue based on the amount of RAM installed in the computer? I have 2GB of RAM with 1.75GB availbale (the other 256mb goes toward shared video memory).

Thanks in advance for any assistance.

PostPosted: Fri Sep 17, 2010 8:08 am
by Ark
You may be actually out of memory. The size of the image in memory is the uncompressed size based on pixels, not the file size on disk of the JPG image. Considering using smaller pictures, unless you really need the output size of your animation to be as large in pixels as those pictures.

PostPosted: Fri Sep 17, 2010 8:28 am
by jcopelan
I will adjust my camera setting to drop the size of the photo (in pixels) and try again. Thanks for the quick reply.

PostPosted: Fri Sep 17, 2010 9:35 am
by jcopelan
The camera was originally set at 4000X3000. I dropped that down to 1600X1200, loaded 32 phtos into the timeline and it worked just fine. Thank you for your help........problem resolved.

PostPosted: Fri Sep 17, 2010 9:38 am
by Ark
jcopelan wrote:The camera was originally set at 4000X3000. I dropped that down to 1600X1200, loaded 32 phtos into the timeline and it worked just fine. Thank you for your help........problem resolved.


For reference, a 12 megapixel image (4000 x 3000 pixels) takes up 48MB of RAM to load, even if it is 2.2MB on disc compressed as a JPG file.
1.9 megapixels (1600 x 1200) will use about 7.5MB of RAM each.