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Picture size limit

PostPosted: Wed Oct 24, 2007 7:24 am
by rharijaona
Hello,
I have downloaded and installed the latest version of morpheus warp (301).
I tried to transform one picture with 11 629 x 8064 (40 MB). I can add and move dots correctly and save the layout.
But when i try to warp it (only 1 frame), morpheus crash.

Question: what is the size limit of picture to be process by morpheus?

My OS: Win XP Pro
Memory 1536 MB
Graphic 64

PostPosted: Wed Oct 24, 2007 8:30 am
by Ark
The size limit is more like 32767x32767 pixels, but when loaded, that image will use far more than 40MB. You could easily be running out of RAM trying to render a full-size warp at 11629x8064.

PostPosted: Wed Oct 24, 2007 8:44 am
by rharijaona
What solution do you suggest?
Or is it do to the trial version?

PostPosted: Wed Oct 24, 2007 8:55 am
by Ark
I would suggest to use a smaller picture or get more RAM. Morpheus does not load partial images or re-load images from disk as you work, it loads entire images into RAM at once and keeps them there. You may need 2-3GB of RAM to factor in other running programs and OS overhead.

PostPosted: Fri Oct 26, 2007 5:48 am
by rharijaona
OK. It's work with more RAM. But I have another problem.
Why does my final photo became too big (x4.1666 than his origin size) when I warp it? Strangely, it keep the same pixel number but not the tall.

number of frames =2

width =11629 height=8064 (in start and in end)
quality=100
file type in end= .jpeg

Sincerely,

Harijaona

PostPosted: Fri Oct 26, 2007 8:52 am
by Ark
The size of the output picture would be whatever you set in the timeline options window.

PostPosted: Sat Oct 27, 2007 6:32 am
by rharijaona
I think you don't inderstand what i try to explain.
I have exactly the same number of pixels (in start and in end). But the tall of each pixel is not the same. End's pixels are 4x taller that the origin.
Is it normal or have I forget to do something?

Harijaona

PostPosted: Sat Oct 27, 2007 9:42 am
by Ark
Pixels don't have a size in and of themselves, they are just pixels.
Morpheus uses the images you load exactly as they are, whatever dimensions the picture files are, they will be in the program. The output of the program is whatever you set in the Timeline Options window. If things are stretched or don't look like you want, adjust the options accordingly.

PostPosted: Sun Oct 28, 2007 12:24 am
by rharijaona
Yes but what options? I have tried everything
All of them are above.
my original photo is 820mmx620mm but in end it became more than 3000mmx2500mm

PostPosted: Sun Oct 28, 2007 8:36 am
by Ark
mm is not a size of pictures that Morpheus knows about. The pictures are measured in pixels, and you can set the number of pixels for the output in the timeline options window. mm can be calculated if an image stores a DPI setting, but Morpheus does not read nor care about DPI, and any DPI setting output in any resulting image or animation would simply be the default DPI setting.

PostPosted: Tue Oct 30, 2007 9:28 am
by rharijaona
Are you sure?
I have tested one picture in origin by photoshop. The dpi is 300 per inch with 9000x7000 pixels. The size in mm is 820x620 (10MB)
After rendering with 100% quality, my picture became 72 pixels per inch (9000x70000). The size in mm is near by 3000x2500 (30MB).
:?
Please verify and tell me which option can keep that you says ("but Morpheus does not read nor care about DPI, and any DPI setting output in any resulting image or animation would simply be the default DPI setting")

PostPosted: Tue Oct 30, 2007 9:39 am
by Ark
Morpheus does not care or know about DPI in any way, so I assume from what you said, the "default" DPI setting is 72, either inserted into the files by some of the libraries Morpheus may be calling, or just assumed by the program you loaded the image into if no DPI setting was in the file. Either way, it makes perfect sense, for the DPI setting to get changed between input and output, because Morpheus does not read or write that setting.

The number of pixels should stay the same (9,000 by 7,000) and there is no way you can type more than 32,767 into the box in Timeline Options, so 70,000 would be impossible.

PostPosted: Tue Oct 30, 2007 9:54 am
by rharijaona
I made a mistake: 7,000 but not 70,000

PostPosted: Tue Oct 30, 2007 10:10 am
by Ark
So all you need to do is edit the DPI setting in whatever file you are rendering to. Morpheus will write it as missing or 72, whichever, then if you just tell the program you are using the image in that you want to interpret the 9000x7000 pixels as if they were 300 dpi instead of 72 dpi, then the size in inches or mm would match what you expect. Either way, the number of pixels and the apparent quality of the image is the same, since that is really all that matters. DPI is just a way to tell software how to scale an image for printing, it means almost nothing on a monitor or webpage, etc.